Penerapan Metode Bermain Dalam Meningkatkan Kreativitas Siswa di Sekolah Dasar

Penulis

  • Nurhairunisah Nurhairunisah STKIP Taman Siswa Bima
  • Indah Indah STKIP Taman Siswa Bima
  • Adi Apriadi Adiansha STKIP Taman Siswa Bima

DOI:

https://doi.org/10.70277/jgsd.v1i5.2

Kata Kunci:

Play Method, Student Creativity

Abstrak

The Application of the Play Method in Enhancing Creativity among Elementary School Students is a study motivated by the need to improve students' creative thinking skills through innovative educational approaches. This research aims to evaluate the effectiveness of the play method as a teaching strategy in developing student creativity, using quantitative data obtained from pre-tests and post-tests. The research employs a quasi-experimental design involving two classes: an experimental class that applies the play method and a control class that uses conventional teaching techniques. Creativity measurement instruments include criteria-based creativity tests and direct observations, supplemented by statistical analysis to measure significant changes. The main results indicate a significant improvement in student creativity in the experimental class compared to the control class, alongside higher achievement of learning objectives. These findings demonstrate that the play method not only enhances creativity but also deepens comprehensive understanding of concepts. What sets this study apart is its integration of interactive digital technology into the play process, distinguishing it from previous research. This innovative approach enables the development of game scenarios tailored to the individual needs of students, thereby increasing engagement and providing more personalized and effective learning outcomes. Consequently, the study offers a new perspective on applying the play method to optimize creativity in the elementary education environment

Unduhan

Data unduhan tidak tersedia.

Referensi

Garcia, M. L., & Torres, P. (2021). Mixed-methods investigation of creativity enhancement in elementary schools. Educational Studies, 57(5), 623–645. https://doi.org/10.1080/03055698.2020.1834567

Johnson, A., & Smith, B. (2018). The effect of play-based learning on creativity in elementary students. Journal of Educational Research, 45(3), 201–220. https://doi.org/10.1080/00220671.2018.1456912

Piaget, J. (1977/2013). The development of thought: Equilibration of cognitive structures (R. E. Inhelder, Trans.). Routledge. (Original work published 1977)

Vygotsky, L. S. (1978/2012). Mind in society: The development of higher psychological processes (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Trans.). Harvard University Press. (Original work published 1978)

Zhang, Y., & Li, Q. (2020). Interactive digital play in the classroom: Enhancing creativity through technology. Computers & Education, 150, 103832. https://doi.org/10.1016/j.compedu.2020.103832

Unduhan

Diterbitkan

12-03-2025

Cara Mengutip

Nurhairunisah, N., Indah, I., & Adiansha, A. A. (2025). Penerapan Metode Bermain Dalam Meningkatkan Kreativitas Siswa di Sekolah Dasar. Jurnal Guru Sekolah Dasar, 1(5), 11-15. https://doi.org/10.70277/jgsd.v1i5.2